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How to Upload Custom Background on Tabletop Sim

Andy Van Zandt

U.s.
South Ogden
Utah

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The tables in TTS are often made of Unity 3D-modeled assets. Simply really, you lot don't need to know all that to brand your table look absurd. You tin can just brand a custom token and scale it upwardly, fix some toggles so information technology behaves like a tabular array, and add a script so that people can't movement it around.

Load upwardly whatever room with a apartment table. Click "Objects" at the top, and so Components > Custom > Token. Left click anywhere on the tabular array to place the token, then right click the tabular array. It should popular up a dialogue box for yous to assign an prototype to your token, which can be a file from your computer or from anywhere on the cyberspace. Afterward you've selected your prototype and clicked "open", cull "Cloud" and so "Upload" and then "Import".

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Now you've got a little token showing your prototype. Click the "Gizmo" option on the left of the screen, and "Scale". So left click your token. You tin enter in the dimensions you would like the token to exist (for example, you could type "16" "1" and "sixteen" into the scale fields). Or you can catch the little arrow handles that announced in the eye of the object and drag them to resize it. Once it's the size yous want, switch dorsum to the normal hand tool, correct click the token, and choose "Toggles". Make sure "Lock", "Sticky", and "Grid Project" are all checked, and every other toggle option is unchecked.

At present click "Objects" at the summit of the screen, and so "Tables", and "None". This gets rid of your old tabular array, leaving just your locked token. Simply we want to brand extra sure nobody can mess with our new token table. Choose "Games" at the top, "Save and Load", and so make a new save for your table. Then go into your saves and Load the one you just made. Correct click your large token, choose "Scripting" and then "Scripting Editor", and paste in the following code:

Quote:

function onload()
self.interactable = fake
end

Then choose "Relieve and Play". Voila, yous've got a custom tabletop. You tin create snap points on it, paw zones, and anything else you might demand.

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Do you want to add custom sides to the table? Or other objects in the room? Follow the same steps, but employ the Movement and Rotate Gizmo to place them exactly where you want them (for example, you lot could rotate a token 90 degrees and move it down and to the side of the table to create legs or a tablecloth effect). In the paradigm above, the superlative is a rectangle token with a gradient image, and the side is a rectangle with a wood grain epitome.

If your token is an odd shape, when you create information technology make sure to turn the merge distance all the style down and then that the edges don't await jagged. If they even so expect jagged when you calibration information technology up, you lot should probably utilize a larger original epitome to brainstorm with. If your tabletop didn't end up level when you placed it, apply the rotation gizmo and gear up the X and Y rotation values to nothing.

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I've added a workshop version of a table using a elementary gradient with transparency, so you can encounter it in action: https://steamcommunity.com/sharedfiles/filedetails/?id=24844...

The tabular array is made out of half dozen tokens. You can alter the images on all the sides of this table by clicking "Modding", then "Scripting", erasing the scripts, and choosing "Save and Play". Then you can right click each side of the table and choose "custom" and change the image. Add back the scripts to arrive a tabular array again.

From gallery of truekid

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Source: https://boardgamegeek.com/blogpost/117757/tabletop-simulator-make-your-table-look-anything